Chrono trigger when do you get magus




















Have a look around, if you wish, and check out the Nu and his new wares. You may notice a weapon no one in the party can use. You may be facing a battle in a few moments, and the nature of the battle changes depending on whether or not you have Frog in the party. I highly recommend putting magic resistant armour on either way. A lengthy cut scene that explains a lot follows.

After that… you need to make a very important choice. If you decide to fight Magus, well… time to rumble. On the left side, you'll find another Mid-Ether , as well as a Shelter. When you return back to the room which had the two pathways branching off of it, a save point will have appeared.

However, it's a trap, so be sure to dodge it and go back out to the world map, where you should save your game. Then, return to the faux save point. When you do, Ozzie will make his return and greet the party. After promising you two upcoming boss fights with his henchmen, he leaves you with a party of lesser foes to do battle with.

Slay the enemy party using physical attacks on the Vampire Bats and magical attacks on the Underlings. Then, feel free to head out once more to save your game and use a Shelter. You'll need to have a fully-healed party to deal with the upcoming boss fights. We recommend going with the pathway on the right first. You can fight an enemy party of Shadows to get the previously-guarded treasure chest en route if you so desire it contains a Barrier Sphere.

In the next room, both character ghosts within will turn into identical enemy parties; two Underlings, two Vampire Bats, and a Sorcerer. Because of the Sorcerer's powerful party-wide spells and ability to heal his own party, you'll want to make him your primary target. When you reach the topmost room, Flea will confront the party. However, this Flea named Flea? One physical strike and you'll find that out though this fake Flea will suck the MP completely out of one of your party members, putting you at a distinct disadvantage.

Flea is susceptible to physical attacks and techs , so you'll want to craft a party accordingly. Though you have to have Crono and Frog with you which works to your advantage , we recommend Robo as your third party member.

Then, let the physical barrage begin. Though Flea will swamp your party with all sorts of unpleasant status ailments, such as Poison, Confusion and Sleep, steady healing and use of Panaceas will let you live to see another day.

Keep the physical attacks up all the while, especially using powerful techs, and Flea will fall before long. Upon your return to the lobby room of the keep, you'll have to fight those same enemy parties as before.

This is a good thing, of course, since you could always use the experience and gold. Before heading up the left corridor, be sure to head outside, where you can again use a shelter and save. Since the upcoming boss fight will necessitate the use of physical attacks once more, you may be tempted to keep the party the same as it was. However, we recommend removing Robo in lieu of Marle.

You'll need her healing capabilities against Slash. After going up the left-side corridor and dealing with remarkably simplistic enemy parties compared to the other corridor both the Gaolers and Lancers you encounter are susceptible to physical attacks , you'll encounter Slash. At first, Slash is simple, but when he arms himself with the sword hanging on the wall, he becomes much more of a handful to deal with. Hearing this, Janus becomes angry and says she is not their mother anymore.

Although she looks like her, she is not the same inside. Schala is then summoned by the Queen, so she leaves Janus and asks for his forgiveness. Crono and party are imprisoned. Schala and Janus enter, and Janus comments on how they are idiots. Schala says that she wants to help them, though Janus thinks that they will not be of any use and does not want her to get in trouble if she lets them go.

Schala says not to worry and that they may be able to help Melchior. Schala then frees them and tells them to flee the palace and save the Guru of Life, as he was sent to the Mountain of Woe for opposing Queen Zeal's plans. However, the Prophet then enters the room, saying that he needs to put an end to them.

Schala asks him not to do anything to them, so he concedes but tells Schala that she must cooperate with him.

He then asks the party how they arrived in the Antiquity. They show the Prophet and Schala the Gate they came through. The Prophet throws them in the Gate and forces Schala to place a barrier on it. There, they see their mother's ultimate plan come to fruition. When the Mammon Machine was activated, it began absorbing too much power. Queen Zeal and Schala along with the three Gurus were the only ones at the Mammon Machine's activation.

The Gurus warned about of a dimensional vortex, a power humans cannot control, and they would be dragged into a rift in time, yet the Queen persisted in activating the machine. Soon, Janus entered the room for Schala. Suddenly, the six were transported in front of Lavos. Gates then appeared and transported Belthasar , Gaspar , Melchior , and Janus to different times. He and his Mystics would have slain him had Janus not defended himself with magic, which human beings should not be able to use.

Seeing the boy's potential as being a greater wizard than himself, Ozzie took him in and raised him, grooming him to become the Fiendlord and the leader of the Mystics' army.

It was during this time that he took the name "Magus," referring to his status as a powerful magic user. During this time, he grew vindictive and vengeful against Lavos and was eternally concerned over the fate of his sister Schala. His reasons for starting his war against Guardia are left out in the English version, in the Japanese version he said he was trying to gain power to have a better chance at defeating Lavos. Seeing his strong magics and strange appearance, most people took him to be a Mystic, himself.

At the height of the war, he faced Sir Cyrus and his squire, Glenn. Cyrus wielded the Masamune , the only weapon capable enough of breaking through Magus' magical barrier.

Even with this, he was no match for Magus' powerful magic. He died in combat and the Masamune was broken. Glenn tried to avenge his friend, but was struck by one of Magus' spells and transformed into an anthropomorphic Frog.

He was attempting to summon Lavos during the war, and while the Mystics believed it was to help them win the war, Magus' real intentions were to summon Lavos so he could take his revenge on it. Eventually, after Frog gains the Masamune, the heroes whom believed that Magus created Lavos because Lavos was said to have appeared in the Middle Ages go to confront Magus in his castle.

After fighting through his minions, he is fought and defeated. After hearing that he was believed to be trying to create Lavos, Magus informs the heroes that he was only trying to summon him. Lavos begins to wake up, and Magus tries to use his magic to send him back to sleep.

Even he was not strong enough to kill Lavos when he awoke. The space-time distortion generated by Lavos' premature awakening created a massive and unstable Gate , which sucked everyone and the Keep in, scattering them through time.

While the heroes were sent to Prehistory , Magus was sent back to his own time. During this time, because of his knowledge of the future, Magus was able to convince his mother Queen Zeal that he was a powerful oracle, and called himself the Prophet.

When he appears on screen at this point, he is wearing a dark blue cloak that mostly conceals his appearance, but if one looks close enough they can see Magus' boot and hair showing. His aim during this period was to bide his time until the point where Lavos appeared and kill it. He sets himself up in Zeal as a councilor to the queen, waiting for Crono and the others to arrive from the future.

He went through everything he saw as a child, going through the motions until the battle at the Ocean Palace would give him another opportunity to destroy Lavos. When the heroes appear, Magus, out of spite for them, convinces Zeal that they are threats that have to be eliminated, leading to a battle with Dalton 's Boss Golem. Whether the Golem wins or loses, the heroes are captured.

Schala, however, is able to convince him to spare them, leading to them being sent through the time gate they entered in, after which Schala seals the gate shut. Boss Battles. If the world is to be destroyed, so be it! If my fate is to be destroyed, I must simply laugh!

Chrono Trigger. Universal Conquest Wiki. Indeterminate, most likely around 30 Magus Around 10 Janus. Time Eras and locations. End of Time. Arena of the Ages. Enemies - Weapons.



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